Post by Lord Derikai on Jul 13, 2014 12:29:30 GMT -6
This is a special Guideline for the natural powers of all characters in this roleplay.
For this RP there's only seven elements, and you can only be a user of one element (you can have more then one character but that will be for a different guideline), which are fire, water, wind, earth, ice, nature, and shadow.
Civilians require a source for their abilities to work, or at least an element crystal shard of their chosen element at their side at all times. They have a basic control of their abilities and normally use them in self-defense and daily life.
Soldiers have the training and discipline to potentially master their element (and when I introduce it, start training another element) so their abilities are weaponized to be able to attack rapidly, to disable a target, and to take the same type of punishment. Gladiator fighters also fight in this rank, they also don't always need an outside source to control their abilities.
Commanders outclass Soldiers in each and every way in control, power, and speed of their combatant and residential abilities with their native element, and no longer require the assistance of an outside source for their abilities to work.
Element Combat charts:
(The chart above is a situation based on a one on one fight against two evenly skilled combatants.)
Ally Buffs:
(The elements that can buff other elements.)
- Wind buffs fire.
- Water buffs ice.
For this RP there's only seven elements, and you can only be a user of one element (you can have more then one character but that will be for a different guideline), which are fire, water, wind, earth, ice, nature, and shadow.
- As of right now, no-one can fuse any of the elements or create any new ones.
- All elements have their own weakness to one or more of the others. (Described further down.)
- Shadow users or any of the regions are not evil by nature. As of now, there are none that are pure evil in any of the regions, especially since there is a main villain is this roleplay, and none of the leaders of each regions are in support of them since they don't even know of his coming. (I'm making that statement now, so no-one thinks that.)
- There are different ranks of element users limiting what some people can do with their abilities vs others. They are: civilian, solider, commander, master, and grandmaster users.
Civilians require a source for their abilities to work, or at least an element crystal shard of their chosen element at their side at all times. They have a basic control of their abilities and normally use them in self-defense and daily life.
Soldiers have the training and discipline to potentially master their element (and when I introduce it, start training another element) so their abilities are weaponized to be able to attack rapidly, to disable a target, and to take the same type of punishment. Gladiator fighters also fight in this rank, they also don't always need an outside source to control their abilities.
Commanders outclass Soldiers in each and every way in control, power, and speed of their combatant and residential abilities with their native element, and no longer require the assistance of an outside source for their abilities to work.
Element Combat charts:
- Fire – Can melt Ice, burn Nature, and blind Shadow, but is buried by Earth and doused with Water.
- Water – Can dampen Fire and drown Earth, but is adsorbed by Nature and frozen by Ice.
- Wind – Can blow away Nature, but is frozen by Ice.
- Earth – Buries Fire, but is broken down by Nature and frozen by Ice.
- Ice – Freezes Nature, Earth, Wind, and Water, but is melted by Fire.
- Nature – Absorbs Water and breaks down Earth, but is burned by Fire, frozen by Ice, and blown away by Wind.
- Shadow – Has no strengths against the other elements, but can evade all and free self if there's a shadow nearby, but is blinded by Fire.
(The chart above is a situation based on a one on one fight against two evenly skilled combatants.)
Ally Buffs:
(The elements that can buff other elements.)
- Wind buffs fire.
- Water buffs ice.