Post by Lord Derikai on Oct 2, 2014 15:39:55 GMT -6
These guidelines will show and state how a character of a certain job class is expected to act. There's some fairness in these rules, and most of them are kinda obvious, but this is to let everyone who wants to know the best way of playing a certain job. This is truly only a guide at playing as a character with these jobs.
Miner - Being a miner isn't always a profitable job: you will find common or worthless crystals, rocks, and ores on most occasions, and even for the best miners it takes at least a few hours to get an amount of ore, crystals, and rock that would be worth selling. Mines can close down from cave-ins and other issues, causing you to lose out on possible money. You will also lose money for equipment on the occasions you have the metals purified for a profit, or when you misidentify ores and rocks, though the more experienced your character is, the less likely it will happen. If you work for a company, do not expect a lot of mining room or good ore spots very often. Dust also flies up on occasion when you mine, and collects in the air at higher rates the faster and harder you mine, so it'll be best to have some equipment meant for breathing, if you're not a Golem, or risk getting dirt in your lungs.
Blacksmith - You must have at least decent knowledge on the ores, be able to tell fakes from the real ores, and to expect people asking you to craft items from metals they found or to purify ores for selling; not for free, obviously. Smelting and forging items take a while to do, since you want to have some quality. However, I will allow players to have a start up amount of common weapons and ores to work with, but they will have to be replaced every so often.
Merchant/Trader - The merchandise you sell must be priced at a realistic amount for that item; and at a competitive, yet profitable, price since there's always competition. If you only sell certain items, those are the only items you can sell unless there's a special reason for the item.
Hunter -
Warrior/Gladiator -
Guard -
Fisherman -
Pilot -
Cook - Cooks have to be good at cooking (duh), and need to know all the different ingredients that they are likely to use, such as milk, eggs, fish, and more exotic things, too. They should also know what herbs to use with certain dishes, and should also know how to properly use spices. Anyone can learn to become a cook, but to become a good one takes practice and a bit of talent. A sense of timing is crucial, due to needing to be able to tell when something is cooked right. Someone who doesn't fear fire is recommended, but even pyrophobics could become cooks so long as they have that fear well under control.
Tavern keeper - Tavern keepers need to be physically strong, as they are usually the ones breaking up bar fights if they don't have a bouncer. Taverns are just as likely to get drunken idiots as bars, and so tavern keepers need to be able to keep things from getting out of hand. An ability to deal with fire is also recommended, and they should be good with money. They also need to have a good grasp of language, so that they can understand their customers and so that their customers can understand them.
Barmaid - Barmaids need to be able to hold their own in a scuffle, at least long enough for someone to be able to help, due to the nature of their jobs. Seeing as drunk idiots are not uncommon in bars and taverns, barmaids need to be rather strong willed and not easily taken off-guard by sudden advances. Some barmaids play coy, so that others underestimate them, but it is recommended that they be adults and not adolescents.
Entertainer (dancer/singer/performer) -
Healer -
Farmer -
Shepherd -
Farmhand -
Rancher -
Diplomat/Negotiator -
Artisan (painter/writer/potter/etc.) -
Carpenter -
Miner - Being a miner isn't always a profitable job: you will find common or worthless crystals, rocks, and ores on most occasions, and even for the best miners it takes at least a few hours to get an amount of ore, crystals, and rock that would be worth selling. Mines can close down from cave-ins and other issues, causing you to lose out on possible money. You will also lose money for equipment on the occasions you have the metals purified for a profit, or when you misidentify ores and rocks, though the more experienced your character is, the less likely it will happen. If you work for a company, do not expect a lot of mining room or good ore spots very often. Dust also flies up on occasion when you mine, and collects in the air at higher rates the faster and harder you mine, so it'll be best to have some equipment meant for breathing, if you're not a Golem, or risk getting dirt in your lungs.
Blacksmith - You must have at least decent knowledge on the ores, be able to tell fakes from the real ores, and to expect people asking you to craft items from metals they found or to purify ores for selling; not for free, obviously. Smelting and forging items take a while to do, since you want to have some quality. However, I will allow players to have a start up amount of common weapons and ores to work with, but they will have to be replaced every so often.
Merchant/Trader - The merchandise you sell must be priced at a realistic amount for that item; and at a competitive, yet profitable, price since there's always competition. If you only sell certain items, those are the only items you can sell unless there's a special reason for the item.
Hunter -
Warrior/Gladiator -
Guard -
Fisherman -
Pilot -
Cook - Cooks have to be good at cooking (duh), and need to know all the different ingredients that they are likely to use, such as milk, eggs, fish, and more exotic things, too. They should also know what herbs to use with certain dishes, and should also know how to properly use spices. Anyone can learn to become a cook, but to become a good one takes practice and a bit of talent. A sense of timing is crucial, due to needing to be able to tell when something is cooked right. Someone who doesn't fear fire is recommended, but even pyrophobics could become cooks so long as they have that fear well under control.
Tavern keeper - Tavern keepers need to be physically strong, as they are usually the ones breaking up bar fights if they don't have a bouncer. Taverns are just as likely to get drunken idiots as bars, and so tavern keepers need to be able to keep things from getting out of hand. An ability to deal with fire is also recommended, and they should be good with money. They also need to have a good grasp of language, so that they can understand their customers and so that their customers can understand them.
Barmaid - Barmaids need to be able to hold their own in a scuffle, at least long enough for someone to be able to help, due to the nature of their jobs. Seeing as drunk idiots are not uncommon in bars and taverns, barmaids need to be rather strong willed and not easily taken off-guard by sudden advances. Some barmaids play coy, so that others underestimate them, but it is recommended that they be adults and not adolescents.
Entertainer (dancer/singer/performer) -
Healer -
Farmer -
Shepherd -
Farmhand -
Rancher -
Diplomat/Negotiator -
Artisan (painter/writer/potter/etc.) -
Carpenter -